AI Insights · Timothy · July 2022
Top 5 Basketball Games in Oceania in Q2 2022
Discover the performance trends of the top 5 basketball game apps in Oceania for Q2 2022, including downloads, revenue, and active users.
In Q2 2022, the top 5 basketball game apps in Oceania showcased varied performance trends across downloads, revenue, and active user metrics. Below are the detailed insights for each app, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K saw its weekly revenue peaking at around $28.9K in late March, followed by a gradual decline, ending the quarter at approximately $17.9K. Weekly downloads fluctuated, reaching a high of 5.6K in mid-June. The app also experienced a steady increase in weekly active users, growing from 10.3K at the start of the quarter to 12.3K by the end.
Mini Basketball by Miniclip.com had its highest weekly revenue in mid-April at about $3.2K, but this declined to around $843 by the end of June. Downloads peaked at 10.5K in mid-April but dropped to approximately 2.5K by the end of the quarter. Active users followed a similar trend, starting at 11.8K and ending at around 5.9K.
Basketball Arena - Sports Game from MASOMO LIMITED saw a peak in weekly revenue of $2.5K at the beginning of the quarter, with a low of $1K in mid-May, and a slight recovery to $1.5K by the end of June. Downloads fluctuated, peaking at 7.3K in mid-April and stabilizing around 5.6K in late June. Active users remained relatively stable, with a peak of 20.1K in mid-April and ending the quarter at 18.5K.
Hoop World 3D by Quiet Games had modest weekly revenue, peaking at $52 by the end of June. Downloads saw significant variation, with a high of 7.3K in late May. Active users increased from 8.9K at the start of the quarter to 11.7K by the end.
Basketball Stars™: Multiplayer, also by Miniclip.com, maintained a consistent weekly revenue, peaking at about $1.5K in mid-April and ending at approximately $969. Weekly downloads showed a slight peak at 3K in mid-April and ended the quarter at around 2.6K. Active users remained stable, ranging from 5.4K to 6.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.